Shtille's blog A development blog

Making animated avatar for Hodor Reflexes in ESO

Once I’ve decided to make an animated avatar for ESO’s Hodor Reflexes Add-on. Requirements The avatar requirements are: size 32x32 no more than 50 frames sprite sheet in .dds format The process Source selection I concluded that the most fitting avatar and the most I’ve wanted is one from computer game “Super Meat Boy”. Video record... Read more

ESO DPS change on one skill adjustment

Lets figure out how our total DPS will change when one skill damage output changes. Check the ESO rotation choice article to recall the denotations and formulas. General case List of denotations $N$ - number of different sources of damage $X$ - amount of parse dummy target health points $T_a$ - time required to kill dummy target with t... Read more

Setup for Windows C++ development

Basic tools To start C++ developing for Windows I’d recommend using MSYS toolchain. Install it via installer. Run “MSYS2 MSYS” console and get needed packages for Mingw-w64: pacman -S --needed base-devel mingw-w64-ucrt-x86_64-toolchain Add “%MSYS_PATH%\ucrt64\bin” to PATH variable. Check toolchain installation gcc --version... Read more

SSL certificate setup

Once I decided to make my site available through HTTPS protocol, I needed a SSL sertificate. There two solutions to obtain one: Make self-signed certificate Buy certificate from trusted CA Make self-signed certificate Self-signed certificate can be generated with one command: openssl req -x509 -newkey rsa:4096 -sha256 -days 3650 -nodes -... Read more

Logotype SVG creation

In 2018 I’ve already described a logotype model creation. Now I have a need to make a SVG image logotype for site icon. Basic parameters Torus is described by two radiuses R and r, where: \[R = 10*r\] Center of the first torus: \[C_1 = (0, 0)\] Center of the second torus: \[C_2 = (-R\frac{\sqrt{3}}{2}, -R\frac{1}{2})\] Hemitoruses are ... Read more