Physical based rendering has become a common lighting model for decent engines like Unreal Engine 4, Unity, etc. I’ve found several implementations on the web. And made a simple application based on Shtille Engine framework which allows to test its visual appearance. The PBR material should be UE4-like (consist of 4 textures: albedo map, normal ... Read more 30 Dec 2017 - 1 minute read
Found nice research in the web: https://www.thoughtspike.com/friction-coefficients-for-bullet-physics/ Really well done! Read more 22 Jun 2017 - less than 1 minute read