Shtille's blog A development blog

Logotype model creation

In the far 2007 year I developed an appearance of my own logotype. Now I gonna completely discribe it and make a model in 3DS Max program. Since I don’t have any vector graphics drawing software I gonna use the same program for 2D vector graphics. I defined logotype as two hemitoruses with a torus inside. Let’s start with two circle arcs. \[... Read more

Physical based rendering shader

Physical based rendering has become a common lighting model for decent engines like Unreal Engine 4, Unity, etc. I’ve found several implementations on the web. And made a simple application based on Shtille Engine framework which allows to test its visual appearance. The PBR material should be UE4-like (consist of 4 textures: albedo map, normal ... Read more

Bullet physics koefficients

Found nice research in the web: https://www.thoughtspike.com/friction-coefficients-for-bullet-physics/ Really well done! Read more